Farewell Shadowbane
SHADOWBANE FAREWELL We come to you now with regret and sadness, but also happiness and pride.. Regret and sadness that it has finally come to this, and as of May 1, 2009 the Shadowbane servers will be...
View ArticleRunaway
This post has a good explanation of long-term design issues in Ingress, similar to the ones that sunk Shadowbane. In board game circles it’s referred to as the “runaway leader” effect – winning makes...
View ArticleTime Investment
Phillip II: I can’t lose, Henry — I have time. Just look at you — great, heavy arms, but every year they get a little heavier. The sand goes pit-pat in the glass. I’m in no hurry, Henry. I’ve got time....
View ArticleFriday Game Design Open Forum: Solve Population Imbalances
How do you prevent, mitigate, balance, and/or resolve population imbalances in games with persistent team-based PvP? Examples of what this is not: FPS or MOBA games where one team is way better than...
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