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Farewell Shadowbane

SHADOWBANE FAREWELL We come to you now with regret and sadness, but also happiness and pride.. Regret and sadness that it has finally come to this, and as of May 1, 2009 the Shadowbane servers will be...

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Runaway

This post has a good explanation of long-term design issues in Ingress, similar to the ones that sunk Shadowbane. In board game circles it’s referred to as the “runaway leader” effect – winning makes...

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Time Investment

Phillip II: I can’t lose, Henry — I have time. Just look at you — great, heavy arms, but every year they get a little heavier. The sand goes pit-pat in the glass. I’m in no hurry, Henry. I’ve got time....

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Friday Game Design Open Forum: Solve Population Imbalances

How do you prevent, mitigate, balance, and/or resolve population imbalances in games with persistent team-based PvP? Examples of what this is not: FPS or MOBA games where one team is way better than...

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